Solving a Problem
Miguel is designing a game. He wants to create a game where players try to pick up a toy inside a closed box.
Miguel is an engineer. Engineers solve problems. This is different from scientists. Scientists answer questions. Engineers create new technologies. A technology is anything that people make to meet their needs and wants.
Looking to Nature
Miguel’s problem is how to pick up toys in the game. Engineers use scientific knowledge to help them solve the problem.
Miguel can mimic an animal or plant’s body parts to solve the problem. To mimic means to copy. Miguel knows that eagles use their claws to catch fish. He sees that claws are good at picking up many different shapes.
Miguel also knows that some birds use their beaks to pick up things. He sees that the shape of the beak affects what the bird can pick up. And Miguel knows that a plant’s thorns can pierce some things.
After looking at claws, beaks, and thorns, Miguel decides to design a solution that mimics a bird’s claw to pick up toys. Miguel builds a prototype of his design solution. A prototype is a first draft. It is a smaller version of the final technology.